Polychrome
Philosopher

Philosopher

the Power of Pontification

The Philosopher is a class that is skilled in the art of contemplation and introspection, using their wisdom and understanding to navigate the complexities of the world and gain insight into the nature of reality. They are often found in libraries, universities, and other centers of learning, seeking to understand the world through logic and reason.

Hit Dice

Hit Die
D6 per Class Name Level
Hit Points at 1st Level
6 + your Constitution modifier
Hit Points at Higher Levels
D6 (or 4) + your Constitution modifier per ClassName level after 1st

Proficiencies

Saving Throws
Intelligence and Wisdom
Skills
Insight, Perception, and any two of the following: Arcana, History, Nature, or Religion
Armor
Light
Weapons
Simple
Tools
None

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Level Advancement Table

Level Proficiency Bonus Abilities
1 +2 Contemplation
2 +2 Persuasive Argument
3 +2 Schools of Thought
4 +2 Ability Score Improvement
5 +3 Rational Mind
6 +3 School of Thought Feature
7 +3  
8 +3 Ability Score Improvement
9 +4 Enlightened Mind
10 +4 Analytical Mind
11 +4 Mystic Insight
12 +4 Ability Score Improvement
13 +5 Perceive Illusions
14 +5 School of Thought Feature
15 +5 Overwhelming Debate
16 +5 Ability Score Improvement
17 +6 Pierce Illusions
18 +6  
19 +6 Absolute Truth
20 +6 Transcendence

Abilities

Contemplation
You are skilled in the art of contemplation and introspection, able to ponder complex ideas and gain insight into the nature of reality. As an action, you can enter a state of contemplation, gaining advantage on Wisdom checks for a number of minutes equal to your Philosopher level. This ability can be used a number of times equal to your Wisdom modifier (minimum of 1) and is regained after a long rest.
Persuasive Argument
You are skilled at presenting logical arguments and persuading others to your point of view. Starting at 2nd level, when you make a Persuasion check, you can add twice your Philosopher level to the result.
Schools of Thought
At 3rd level, you choose a specialization that reflects your philosophical interests and abilities. Choose a School of Thought.
Ability Score Improvement
At 4th, 8th, 12th and 16th level you may improve an ability score by 1.
Rational Mind
Your have honed the ability to analyze and understand complex ideas and concepts. Starting at 5th level, when you make an Intelligence (Investigation) check, you can add your Philosopher level to the result.
Enlightened Mind
You have achieved a state of enlightenment. Starting at 9th level, you gain immunity to the blinded and deafened conditions.
Analytical Mind
Your ability to analyze and understand complex ideas and concepts has become even more powerful. Starting at 10th level, when you make an Intelligence (Investigation) check, you can add twice your Philosopher level to the result.
Mystic Insight
At 11th level, you may choose one of the following spells to cast at will: Identify, Detect Thoughts, Comprehend Languages, or Detect Magic.
Perceive Illusions
Your ability to gain insight into the thoughts and motivations of others becomes almost absolute, allowing you to see through any illusion. Starting at 13th level, any roll made to discern an illusion and any saving throw provoked by an illusion spell is made at advantage.
Overwhelming Debate
You are nearly impossible to defeat in debates and arguments. Starting at 15th level, when you make a Persuasion check, your target rolls at disadvantage.
Pierce Illusions
Your ability to gain insight into the thoughts and motivations of others becomes almost absolute, allowing you to see through any deception or illusion. Starting at 17th level, you can discern any illusion automatically and without a check.
Absolute Truth
You have reached a level of understanding that allows you to see the world in a different way. At 19th level, you gain truesight, with a range of 60 feet.
Transcendence
You have reached a state of enlightenment and understanding that allows you to transcend the physical world. A 20th level, you gain the ability to use the etherealness spell at will and are immune to all physical damage.

Empiricist

School of Thought: Empiricist

You are trained in the philosophy of empiricism, which holds that knowledge comes from sensory experience.

Empiricist Level Progression Table

Level Abilities
3 Basic Education
6 Catalogue of Weakness
14 the Way of the World

Abilities

Basic Education
You gain proficiency in the Survival skill and can use it to gather and analyze data from the natural world.
Catalogue of Weakness
By 6th level you have developed the ability to quickly discern the strengths and weaknesses of creatures, allowing you to advise your allies more effectively. As an action, you may grant advantage to an ally’s next attack roll. This ability cannot be used again until that ally has used their advantage.
the Way of the World
Upon reaching 14th level, you may cast Divination at will.

Idealist

School of Thought: Idealist

You are trained in the philosophy of idealism, which holds that reality is fundamentally mental or spiritual in nature.

Idealist Level Progression Table

Level Abilities
3 Basic Education
6 Deep Nature
14 Psychonaut

Abilities

Basic Education
You gain proficiency in the Arcana skill and can use it to detect uncover the hidden natures of the universe.
Deep Nature
You have begun to understand unseen elements of reality. Starting at 6th level, you may cast Detect Magic once per long rest.
Psychonaut
Once achieving 14th level, you may cast the spell Astral Projection once per long rest.

Skeptic

School of Thought: Skeptic

You are trained in the philosophy of skepticism, which holds that knowledge is uncertain and that it is important to question assumptions and beliefs.

Skeptic Level Progression Table

Level Abilities
3 Basic Education
6 Inquiry
14 Accurate Predictions

Abilities

Basic Education
You gain proficiency in the Investigation skill and can use it to challenge and question the assumptions of others.
Inquiry
Upon 6th level, you may use your Insight (Wisdom) skill to determine not only when someone is deceiving you, but when they are deceiving themself. If someone is telling an untruth, whether they believe it or not, a DC 12 Insight check will uncover it.
Accurate Predictions
Beginning at 14th level, your understanding of the physical world and the weaknesses of humanoid cognition has granted you uncanny powers of prediction. Add your philosopher level to your initiative rolls.

Stoic

School of Thought: Stoic

You are trained in the philosophy of Stoicism, which holds that virtue and wisdom are the highest goals and that emotions should be controlled and mastered.

Stoic Level Progression Table

Level Abilities
3 Basic Education
6 Memento Mori
14 Iron Will

Abilities

Basic Education
You gain proficiency in the Athletics skill and can use it to withstand physical and mental challenges.
Memento Mori
You have mastered your emotions and accepted your mortality. Starting at 6th level, you gain immunity to the charmed and frightened conditions.
Iron Will
Starting at level 14, you have mastered your body and learned pain is an illusion. Once per short rest you may gain a number of temporary hit points equal to twice your philosopher level.